Pieces

Every Piece Has Its Own Rules

Anarchy Chess rebuilds the idea of chess pieces from the ground up. Some pieces move like classic units, some fly over the board, and others attack without moving at all.

Mechanics

Move, Capture, Shoot

In classic chess, pieces usually capture by moving onto an enemy square. In Anarchy Chess, that is not always true. Some pieces shoot from range, some attacks are delayed, and airborne units can jump over other pieces.

Movement

Some pieces move and capture by stepping onto a target square — like classic chess.

Ranged attacks

Pieces like the Sniper or Artillery can attack without moving. They stay in place and target from range.

Delayed damage

Some attacks land later. Artillery shells take one round game tick before they deal damage.

Visual Legend

How to read the diagrams

Each piece card includes a board diagram. Colored squares show what the piece can do from its current position.

  • Move

    A square where the piece can move without capturing.

  • Capture

    A square where the piece can capture an enemy piece.

  • Move + Capture

    A square where the piece can either move or capture.

  • Shoot

    A ranged target. The piece does not move to the targeted square.

Airborne Units Can Jump

The Jet and Helicopter are airborne pieces. They can jump over other pieces, similar to the Knight in classic chess. This makes them powerful for fast repositioning and surprise attacks.

JetHelicopter

Some Pieces Attack Without Moving

The Sniper and Artillery can attack from range. They do not need to move onto the target square to kill an enemy piece. This creates a major difference between movement and attack decisions.

SniperArtillery

Delayed Damage

Artillery Shells Take Time

Artillery attacks do not deal damage immediately. A fired artillery shell takes one round game tick before it lands. This gives the opponent time to react, but it also allows the Artillery player to force movement, break formations, and control important areas.

1 tick

Delay before artillery shells land

Meet the Pieces

The current roster

These are the playable units in Anarchy Chess today. Step through each one to learn how it moves and attacks.

Piece 1 of 6

King

Core piece · Leader / survival objective

EasyCoreGround

The King is the core unit of your army. It can move and capture one square in any direction. Protect it carefully, because every chaotic battle still depends on the survival of the King.

Movement

Moves one square in any direction.

Attack

Captures by moving onto an adjacent enemy piece.

Special rules

  • Must be protected at all costs.
  • Every move around the King matters.
  • Move
  • Capture
  • Move + Capture
  • Shoot

What's next

More Pieces Are Coming

The current pieces are only the beginning. Anarchy Chess is built so new movement rules, attack types, and special mechanics can be added over time. The community helps decide which pieces should join the board next.